It is a good read, especially for those that use audio streaming as their main content distribution method.
Streaming-only stations used to be a big thing but have been supplanted by Spotify and Pandora. I am not a huge fan of either of those services but I do like to listen to podcasts.
Good audio should be near the top of the list for any content provider. Few things are more annoying than listening to an interesting podcast with low volume, background noise, or other technical defects.
This was in the Wheatstone newsletter a few months ago. NPR has an interesting test to see if one can hear the difference between various quality .mp3 and .wav files. There are six cuts with three versions each; a 128 kbps .mp3, a 256 kbps .mp3, and a .wav file in no particular order.
I listened to all of them and found the 128 kbps .mp3 was pretty easy to pick out. On the newer material, it was sometimes difficult to tell the difference between the .wav file and the 256 kbps .mp3. Keep in mind that most radio stations stream at 64-128 kbps. Online music services like Pandora (64 kbps for free listeners, 192 kbps for subscribers), Spotify (96-160 kbps for free listeners, 320 kbps for subscribers), and Apple (256 kbps for everybody) offer slightly better quality, especially for paid subscribers.
It is too bad one cannot simulate 15 IPS analog tape. I would bet that a well-mastered recording on analog tape would stand out above anything even remotely compressed.
FM and AM broadcast radio processing has gone through many iterations. At first, the main processing function was to limit the input audio to a transmitter and prevent over-modulation. This was a particular problem with early tube-type AM transmitters, where over-modulation could create power supply overloads and kill the carrier while engineers scrambled around resetting things and hopefully pressing various buttons to get the transmitter back on the air.
Over the years, processors incorporated not just limiting, but compression, gating, equalization, clipping, and so on all in an effort to keep ahead or at least abreast of the station across town.
Today, broadcast air chain processors come in all shapes and flavors. In addition to that, internet streaming stations have their own unique set of issues to deal with. The top-of-the-line Telos Omina or Orban Optomod systems are great, however, they can set one back a pretty large sum of money. Enter then, the Stereo Tool PC based software processing program.
The first difference between, say the Omina and Stereo Tool is the end user decides the hardware and basic operating system. The second difference is Stereo Tool comes with a free trial. Then there is the price difference, which ranges from about $48.00 US for the basic version, to $161.00 US for the basic FM version and finally $269.00 US for the full version (actual prices are in Euros, which will fluctuate day to day and the credit card company will likely charge an exchange fee). Add to that a medium-speed (2 Ghz) Intel Pentium4 or better computer, 1 Gb or more of RAM, good sound card and it all comes out to a reasonably priced audio processor.
Here are some of the specific features for broadcasting:
The idea of PC-based audio processing is new and interesting to most of us. The designer and owner of Stereo Tool, Hans van Zutphen, was nice enough to answer a few questions I posed to him via email:
PT: What prompted you to write audio processing software?
HvZ: Since I was very little I’ve always wanted to have my own radio station. I remember playing with walkie-talkies and trying to receive their sound on a real radio when I was about 8 or 9. I never really did anything with it until I found out in 2001 that you could easily start a webradio station – I actually found out because I was listening to a pirate station in my car which turned out to have a stream; within a week my own station was online.
Of course, I needed a bit of processing for it, and I wrote some command line tools – a single band compressor, a stereo-to-mono converter that didn’t cause any loss of audio (I was broadcasting hard trance on a mono 56 kbit/s stream, and this was the only way to get a decent sound out of it), and sometime later a multiband compressor.
In 2004 I left the company I worked for (ASML, they make machines to make computer chips, customers are companies like Intel, AMD etc.) to start working for Philips Healthcare, where I was going to work on image processing for X-Ray systems. I had 2 months of ‘spare time’ between those jobs, and I wanted to learn to program in Visual C++, so I decided to a GUI around my command line tools, and make a Winamp plugin out of it. I called it ‘Radio Tool’. I never really planned to do anything with it, it was just an exercise project.
About a year later I came across the Winamp site again and I saw that you could upload plugins. So I uploaded my program, now renamed to ‘Stereo Tool’ because a Google search for “Radio Tool” gave far too many hits. Within a week there were over 1000 downloads and a while later it surpassed 90,000. At that point I decided to create a new version, Stereo Tool 2.0.
For quite a while this remained a hobby project, I occasionally worked on it for a few months and then I wouldn’t look at it for months. But at some point I was approached by someone people who worked at a “real” (FM) Dutch radio stations who asked for some extra features – he couldn’t get the audio loud enough, and that’s how I got into clipping. Things started to get better, I learned more and more about processing, the number of downloads increased and people became more and more enthusiastic about it. At some point, after reading something about how an FM stereo signal looks, I thought it might be possible to output a stereo signal with a 192 kHz sound card, so I bought one and did some tests and it worked that same night, and within a few weeks I added RDS.
PT: Do you know, approximately, how many stations (AM/FM/internet) Stereo Tool is being used on?
HvZ: FM: About 500, ranging from small community and pirate stations up to large nation-wide stations which run Stereo Tool at a dozen transmitter sites. Streaming: Not sure, but definitely over 1,000, probably a lot more.
PT: I have read through the forums on your site, Stereo Tool looks like a very complete processing system. Any plans for new features, future upgrades, etc?
HvZ: Yes. I’m currently working on a new multiband compressor. The multiband compressor in Stereo Tool is still based on the code that I wrote in 2001 for my webradio station, which in turn was based on an even older version that I had used on 8-bit audio. It also has far too many bands. Because of this, the multiband compressor is currently the weak spot of Stereo Tool. In the last weeks, I have made a new single-band compressor that sounds a lot better, it actually outperforms other compressors I have tested, and I expect great results for the new multiband compressor, which will also have fewer bands. Something else that I’ve been planning for a long time is a composite clipper, which will add 1-2 dB of extra loudness and especially better highs. Stereo Tool can already be louder with good audio quality than nearly any hardware box on the market (see for example this video, Radio 538 uses an Orban 8600 http://www.youtube.com/watch?v=4VpfcqUPQys – unfortunately due to the mpeg compression it’s a bit difficult to compare but listen for distortion ) – but there’s always room for improvement.
PT: What are the advantages of a PC software-based processor vs. a hardware-based (e.g. Omni or Optomod)?
HvZ: Ah, good question. Not sure if it’s the right question… With processing, a lot of things come down to taste, and there are several stations that have replaced their hardware processing with Stereo Tool not because it’s software and PC based but because they preferred the audio that comes out of it. Stereo Tool is also one of only 2 processors that contain a de clipper (the other one is the Omnia 9, I licensed my de clipper to them). For a demo of the declipper see: http://www.youtube.com/watch?v=oqOljvx9KaM
Also, Stereo Tool contains a stereo and RDS coder, but most other processors don’t, so instead of having a whole bunch of devices everything can be done in a single PC, which also results in better quality. Recently I added a new feature that enables synchronizing multiple FM transmitter signals that all connect to a simple Shoutcast stream (video: http://www.youtube.com/watch?v=GYQ5CYs0ZX8 ), so you also don’t need any streaming hardware anymore.
Of course, there’s the price. A hardware box that gives “similar” quality (of course every processor sounds different, and it’s a matter of taste, so it’s difficult to compare, but I’m assuming that things like low volume levels, gain riding, distortion, and lack of clarity in the highs are bad) easily costs $10,000 or more. And you can always easily upgrade to new versions. If you already have a PC with enough spare processing power you don’t need to buy anything.
I know that some people at radio stations are ‘afraid’ of using a PC in their processing path, but based on feedback I get from the stations that run my software it’s completely stable – and of course, if a PC does break, you can replace it with any fast enough PC you have lying around – you just need to put the proper sound card in.
But for development, the advantages are huge. If you use DSPs, it’s usually a lot of work to even make a very small change. When I worked at Philips Healthcare, the image processing that had been done – without many changes – on DSPs for many years was being converted to PCs because of the speed of development and the price of hardware. Once the conversion was finished, the development speed increased dramatically and 2 years later the image quality had improved beyond anything that was imaginable with DSPs. PCs get faster every year, and you don’t have to do anything for that – for the same price the processing power that you can buy roughly doubles every 1.5 years, and if you pay more you can get even more. If you use DSPs, you have to do a lot of work yourself, you cannot just ‘buy a faster DSP’. Testing things is very easy, I can write some code that does something new, post it on my forum and I’ll have feedback from users the next morning – with DSP that’s a LOT more difficult and it takes a lot more time. I’ve learned by now that everyone hears things in a different way, and occasionally there are groups of people who hear something they find very annoying while many other people (often including myself) don’t hear anything wrong with it at all. Especially in cases like this, it’s really great to be able to quickly send new versions to several people all around the world for testing.
PT: Are there any particular sound cards that work better with Stereo Tool?
HvZ: Yes. For the best results, use the Marian Trace Alpha, with the ESI Juli@ as the second-best choice (it needs calibration).
Thank you very much, Hans, for the interesting insight.
Check out the videos, especially the de clipper video, which is quite amazing. That will clean up all but the most ham-handed DJ mistakes.
PC-based audio processing software is a great solution station on a limited budget that cannot afford high-end air chain processors. There are many LPFM’s, Part 15 stations, and others that can get great-sounding audio and RDS for a very reasonable price. Currently, the AM settings do not allow asymmetrical modulation, which is more of a US thing. There is some talk of adding it in a later update.
Wireless IP Ethernet (802.11) technology has been around for a while. Many know it as “WIFI” but you could also call it “WLAN” or something similar. Like many other Ethernet technologies, WLAN relies on a spoke and hub connection system. The hub is the wireless access point or router and the individual hosts (PCs, tablets, phones, etc) are the end point for each connection. In a wired network, it is usually some type of switch that forms the center of the network data distribution system.
With a wireless mesh network or ad hoc network (802.11s), each wireless device can connect to any other wireless device within range. In this type of peer-to-peer network, there is no central access point, although something can act as an internet gateway or there can be several gateways. This type of topology functions much like the public network (AKA the internet), where there are many different paths to anyone (major) destination. If any one of those paths goes down, another route is quickly found.
This technology was developed by several vendors for military communications systems and for OLPC (One Laptop Per Child) programs in Africa and other places. Each link acts to extend the boundaries of the network, thus the more users there are, the more useful the network becomes.
Advantages of mesh networking:
Networks are self-forming; once the nodes are configured and can see other network nodes, the network automatically forms
Networks are self-healing; if one node drops offline, traffic is automatically routed to other nodes. If the node comes back up, it is included back into the network
High fault tolerance; in areas where many nodes exist and can see each other, the failure of any single node does not affect the rest of the network
Low cost to deploy; mesh networks use standard off-the-shelf WLAN (802.11) devices. The choice of software will dictate which hardware will work the best
Crowd-sourced infrastructure; as each network node is owned by an individual, the cost and responsibility is shared among the community
Several specific routing protocols have been developed for the network side of the system. Hazy Sighted Link State Routing Protocol (HSLS), BATMAN, OLSRHWMP and others. These work well with the existing 802.11 a/b/g wireless network hardware currently available.
On the host side, a good IBSS-capable wireless network adapter is needed, which many of the newer ones are. Several of the software programs have lists of WLAN adapters that work with their software. Open Garden is a free App for Windows, Mac OSX, and Android, and they are working on an iOS version. This leaves out certain devices like tablets and iPhones for now.
Since existing wireless adapter drivers do not yet support mesh networking, usually an additional piece of software is needed. There are several interesting ones, including HSMM-MESH, which was developed by Amateur Radio operators. Open-source programs for Linux, Free BSD and other are available as well as commercial versions for Windows.
I was thinking that this might be useful for broadcast applications. For obvious reasons, this type of system would work best in densely populated urban and suburban areas, which is exactly the type of area in which LPFM licenses might be hard to come by. For those who do not have the time or wherewithal to apply for an LPFM license, or for those that simply don’t get a license due to scarcity of available channels, this could be a great way to cover a neighborhood or section of a city. The more people participate in the mesh network, the stronger the network becomes. Additionally, by using FCC type accepted part 15 FM and AM transmitters as broadcast nodes, carrier current transmitters, and leaky coax systems, the presence of the mesh network can be advertized to potential listeners, including directions on how to take part.
Wireless LAN bridges or broadband internet connections can act as a backbone between distant nodes.
For bandwidth efficiency sake, AOIP services should be limited to multicast addresses.